In Brazil, a cracked phone screen is hardly a surprise. The case film opens with a number that many people there will recognise because one in three people use a phone with a cracked screen. If you’ve ever tried to play a fast game through a spiderweb of glass, you know it takes patience, and a little stubbornness.

Most gaming brands have politely looked away from that reality. Their ads show flawless phones in flawless hands, as if every player owns the newest device in perfect condition. Clash Royale and DAVID New York looked straight at it. The team saw that in regions like Brazil, mobile gamers often keep competing on badly shattered displays, and that those players rarely saw themselves in the marketing.
So the brand decided to celebrate them. Cracked Royale invited Brazilian players, one of the game’s most passionate communities, to share videos of their cracked screen victories using the hashtag #ClashModoHard. The launch film sets the tone. Gameplay runs across a fractured screen and the action keeps going. Top Clash Royale influencers took on the challenge too, sharing their own wins on broken screens and inspiring fans to do the same.

The reward is what turned a good idea into a real campaign. Players who proved they could win on a cracked screen earned more rewards for every win. The prizes included a Legendary Wild Card and an exclusive “Cracked Royale” banner to show off their skills. The banner is the smartest piece. It lives inside the game, so a victory on a broken phone becomes a status symbol that every opponent can see. Participants received unique codes to claim their rewards, which kept the process simple and tied the social posts directly to gameplay.
What makes it feel human is the attitude. Clash Royale’s marketing lead described the campaign as a way to celebrate players who go one level harder. The brand never pokes fun at anyone’s broken phone. It treats the crack as proof of dedication, and says thank you.
The reported results are strong, especially for the resources behind them. According to a campaign summary, the work ran with no paid media and a limited budget, yet it generated more than 85,000 social interactions, more than 385,000 new players in Brazil and over 88 million total impressions. The case film shows the same numbers on screen. As with any campaign figures, they come from the campaign’s own reporting.
The lesson is a quiet one. Clash Royale didn’t need a new feature, a celebrity or a big media budget. Its players already had the skill and the cracked screens, and the brand only had to notice them. The best ideas often start there, with something your audience is already doing and a better way to honor it. Here, the brand didn’t try to fix the crack. It made the crack something worth showing off.
Watch the full campaign here.
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